There are 4 versions split in 2 mod threads, because the file is too big. This is important for 2 stoppers and also makes the AI vary their strategy more. Next to that, the minimum puncture chance changed from 75% tyre damage to 90%. I changed the tyre wear improvements in R&D so upgrades for tyre wear have no effect, to keep the strategies perfect. I completed over 2 seasons with this and I think I have the sweet spot now. The front and rear tyre degradation is increased by 60% for 25% races and by 30% for 50% races. I tried to let you choose between a one and two stopper, but after 3 days of testing, I have to conclude that it is not possible for 50%.Īlso, I integrated the AI fix for acceleration on straights into this mod as an option. The 50% versions make sure you generally get a 2 stopper and also more variance in strategy choices by the AI. This also causes more variance in strategy choices by the AI. Obviously, depending on your drive style, setup and upgrades. This mod makes more teams, including you, make medium -> hard a very good choice as well. I adjusted the tyre degradation wear of all teams and MyTeams, because I see that the strategy soft -> medium is practically always the best choice for my races with the stock files during 25% races. EDIT: New version continues here: Tyre wear mod: more strategies for 25% and 50% races (2 stops possible)
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